

OpenGL ES 3.0 Benchmark (beta)
OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!
Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more
You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com
PC version coming soon!
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On our website, you can easily download the latest version of gles3mark! No registration and SMS required!